The sound is completely underwhelming in the new one and some of the tracks are even gone in the remaster. That's not to say that the game doesn't have some advantages, like the graphics which are even better than normal. The whole point of the game was to use your head in defeating the enemies, but now it's just another lovely 90s RTS where you try to OUT CREATE someone instead of using the units you have more effectively which is dog poo poo, frankly. Formations block units from firing a lot, make it take forever for them to move or do 180 degree maneuvers and much more. Defensive positioning with attack move is literally one of the only useful things to do in this game with that entire PORTION of the game. However, the dispositions are useless too. Reasons to have your units in either defensive, offensive or passive style dispositions. There were REASONS to have different formations for different strategies. The original spaced these units out enough for these formations to mean something in the game. The formations break up a group of 20 bombers into 5 bomber formations, so instead of getting one X made with all of the bombers, we now get 4 x's made out of each 5 bomber group. This can be a huge deal in a RTS game where orders are EVERYTHING. Move orders are entirely ignored about 1 out of 12 times. A new person to the series wouldn't really realize that and it totally throws the gameplay off.Ī lot of my commands aren't going to the units correctly either. Now, instead of refueling every 5 minutes, you literally have to watch your units health like a hawk in order to send them back in the middle of fights to repair. Which actually should've been a good thing, had they approached the problem correctly. Well, Gearbox in all of it's genius, decided that this was an aspect of the video game they didn't want in it anymore (I think some of the original developers said the same, as a few work for gearbox now creating homeworld 3) and removed it. With this concept, the ship would start going back to the mothership automatically once it ran out of fuel in order to refuel and get fully repaired. In the original 2 games, fighter style ships and corvette ships would have to refuel after they were out in space after a while. Gearbox also purchased one of the BEST goddamn RTS games set in space of all time, no joking, and decided to change aspects of it. Not too promising, especially when it happens at the end of a level you forgot to save in. I would say it crashed 3 out of 20 times due to a fatal error of some kind. After I started playing it, I realized that there were several crashes once I'd played it nearly 10 different times. Homeworld remastered has almost the entirety of homeworld 1 and 2 (given to us in either "classic" or "remastered versions, so essentially 4 different games, kind of) and adds a few new components skirmish wise (you can now face off Hiigarians and the Original "good" race) as well as a few maps if I am not mistaken. Because if that was the comparison to make here, they wouldn't have given it a thumbs up. theres no way they could've played the original homeworld whatsoever. I looked at the reviews on Steam and after playing the remastered version, I realized something was wrong rather quickly. uh, sort of dissapointing homeworld remastered. A post here caused me to get onto Steam and download the. I have to state, the original Homeworld games were loving amazing. Sorry, the history of this event just isn't the point I'm trying to make here, so we'll move on even though I could be wrong about a lot of what I just said (sorry). Gearbox somewhat recently purchased the Homeworld series (1 and 2, with the exception of cataclysm because the source code was stolen or something) and they're in charge of the development or publishing of the 3rd game. But allow me to digress before you all try to kill me: I hate for these words to come out of my fingertips.
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